Pickleball glossary: 85 terms from A to Z

A plain-language, beginner-friendly guide to pickleball terminology for scoring, rules, shots, court positions, strategy, and open play.

Quick answer

Start with kitchen, dink, volley, drop, drive, side out, server number, two-bounce rule, and stack. Labels below distinguish language used by the official rules from informal court and coaching terms.

How to use this pickleball glossary

Choose a letter range above or use your browser’s Find in Page command to search the complete text. Official rule language identifies a term used or defined in USA Pickleball rules materials. Common court language identifies shorthand players and coaches use; it can vary by club and is not a substitute for a rulebook definition.

Pickleball terms A–D

Around-the-post shot (ATP) Common court language
A legal return sent outside the net post and into the opponent’s court. It does not have to travel over the net.
Approach shot Common court language
A ball hit while moving from the backcourt toward the non-volley-zone line, usually to make the next advance safer.
Backcourt Common court language
The area closer to the baseline than the kitchen, where serves, returns, and many third shots are played.
Backhand Common court language
A stroke made with the back of the paddle hand facing generally toward the direction of the shot.
Backspin Common court language
Backward rotation that can keep a ball low or make it skid after the bounce; often produced with a slicing swing.
Ball in play Official rule language
The live period beginning with the serve and ending when the rally becomes dead.
Baseline Official rule language
The back boundary line at each end of the court, parallel to the net.
Block volley Common court language
A compact volley that absorbs pace and redirects a fast ball with little or no backswing.
Carry Official rule language
A hit in which the ball rides along the paddle face instead of rebounding cleanly. A catch or carry is a fault.
Centerline Official rule language
The line dividing the left and right service courts from the non-volley-zone line to the baseline.
Crosscourt Common court language
Diagonally across the court, such as a right-side player hitting toward the opponent’s right-side corner.
Dead ball Official rule language
A ball no longer in play because the rally ended, a fault occurred, or play was otherwise stopped under the rules.
Dink Common court language
A soft shot hit after a bounce and intended to arc over the net into the opponent’s non-volley zone.
Distraction Official rule language
A player-created action that is not normal to the game and interferes with an opponent’s ability or concentration.
Double bounce Common or legacy language
An ambiguous phrase sometimes used for the two-bounce rule. It can also mean a ball bounced twice on one side, which ends the rally, so “two-bounce rule” is clearer.
Double hit Official rule language
Two contacts by one player during a stroke. It is allowed only when one player makes a continuous, single-direction stroke.
Doubles Official rule language
A game with two players on each side. Traditional doubles uses a three-number score and normally gives both partners a service turn.
Drive Common court language
A firm, relatively low groundstroke hit with pace, often used on a return or third shot.
Drop serve Official rule language
A serve made after releasing the ball from a natural height and striking it after it bounces; the ball cannot be propelled downward or tossed upward.
Drop shot Common court language
A soft shot from deeper in the court designed to land in or near the opponent’s kitchen and give the hitter time to advance.

Pickleball terms E–H

Erne Common court language
A volley hit from outside the sideline beside the non-volley zone, often after the player jumps over or moves around the zone. All volley and momentum rules still apply.
Even court Official rule language
The right service court when facing the net. In singles, a server serves from this side when the server’s score is even.
Fault Official rule language
A rule violation that stops play. Its scoring result depends on which side faulted and whether the game uses side-out or rally scoring.
First server Official rule language
The first doubles partner to serve during a team’s current service turn after a side out. It is a turn-specific role, not a permanent player number.
Foot fault Official rule language
A violation involving foot placement, such as touching a prohibited area during the serve or contacting the non-volley zone while volleying.
Forehand Common court language
A stroke made with the palm side of the paddle hand facing generally toward the direction of the shot.
Game Official rule language
A completed scoring unit within a match. Games are normally to 11, win by two, though announced formats may use 15 or 21.
Groundstroke Official rule language
A shot struck after the ball bounces, in contrast with a volley hit before the bounce.
Half-volley Official rule language
A groundstroke contacted almost immediately after the ball bounces, before it rises far from the court.
Hinder Official rule language
A transient occurrence outside player control that adversely affects play, such as a stray ball entering the court. It is different from a player-caused distraction.

Pickleball terms I–L

In Official rule language
A ball that lands within the court or touches a boundary line. On a serve, contact with the non-volley-zone line is short and therefore a fault.
Injury time-out Official rule language
An authorized pause for a player’s medical condition or injury, governed by specific timing and assessment procedures in formal play.
Kitchen Common court language
The everyday name for the non-volley zone, the seven-foot area on each side of the net where a player may not volley.
Kitchen line Common court language
The everyday name for the non-volley-zone line. The line is part of the zone, so touching it while volleying is a fault.
Let Common or legacy language
An older term some players use for a serve that clips the net. Under current USA Pickleball rules, net contact alone does not create a replay when the serve otherwise lands legally.
Line call Official rule language
A decision that a ball landed in or out. In non-officiated play, players make calls on their own end under the rulebook’s benefit-of-doubt standard.
Lob Common court language
A high, deep shot intended to pass over opponents near the non-volley-zone line and land toward the baseline.

Pickleball terms M–P

Match Official rule language
The complete competition between players or teams, consisting of the number of games set by the announced format.
Mini singles Official rule language
A singles format played on half or changing halves of the standard court, with service and receiving positions tied to each player’s score.
Momentum Official rule language
The continuing movement caused by volleying. A non-volley-zone fault can occur after contact if that momentum carries the player or anything connected to the player into the zone.
Nasty Nelson Common court language
A serve intentionally aimed to hit the receiver’s partner before bouncing. If a live serve strikes that player, the serving side wins the rally under the normal player-contact rule.
Non-volley zone Official rule language
The seven-foot area on each side of the net in which a player may not volley. A player may enter it to play a ball that has bounced.
NVZ Official rule abbreviation
The standard abbreviation for non-volley zone. Players commonly say “kitchen” instead.
Odd court Official rule language
The left service court when facing the net. In singles, a server serves from this side when the server’s score is odd.
Open play Common court language
A shared session in which players rotate into games, often by paddle rack, queue, challenge court, or local club procedure.
Overhead Common court language
A high-contact attacking shot, similar to a smash, usually used against a lob or pop-up.
Out Official rule language
A ball that lands completely beyond the relevant boundary line. A visible gap between ball and line is required for a confident out call.
Paddle Official rule language
The approved implement used to strike the ball. Equipment used in sanctioned play must meet the current applicable standards.
Paddle tap Common court language
A light paddle-to-paddle gesture players use after a game or rally as a sign of sportsmanship.
Passing shot Common court language
A ball driven or placed beyond an opponent who is positioned close to the net.
Permanent object Official rule language
A fixed item around or above the court, such as fencing, ceiling, or spectator seating. Contact can end the rally depending on when and where it occurs.
Poach Common court language
Crossing into a partner’s expected coverage area to take a ball, usually because the moving player has a stronger attacking opportunity.
Point Official rule language
A scoring unit. Traditional side-out scoring awards it to a serving side that wins a rally; rally scoring awards it to the rally winner.
Put-away Common court language
An attacking shot hit into open space or with enough pace and angle that a return is unlikely.

Pickleball terms Q–T

Quick hands Common court language
The ability to react with short, controlled paddle movements during rapid volleys near the non-volley-zone line.
Rally Official rule language
Continuous play from the serve until the ball becomes dead.
Rally scoring Official provisional-rule language
A scoring option in which the side winning each rally earns a point, regardless of who served. Its service sequence differs from traditional side-out scoring.
Receiver Official rule language
The player positioned diagonally opposite the server who must return the serve after its required bounce.
Replay Official rule language
A rally played again without awarding a point or loss of serve because the rules require the previous rally to be disregarded.
Reset Common court language
A soft defensive shot that reduces an opponent’s pace and gives the hitter time to regain balance or advance.
Return of serve Official rule language
The receiving side’s first shot after the serve. It must be hit after the served ball bounces.
Serve Official rule language
The first strike of a rally, sent diagonally into the correct opposing service court using a legal volley-serve or drop-serve method.
Server Official rule language
The player who initiates the rally by serving.
Server number Official rule language
The third number in a traditional doubles score call. It identifies server 1 or 2 for the current service turn, not a permanent identity.
Service court Official rule language
One of the right or left areas behind the non-volley-zone line into which a diagonal serve must land.
Side out Official rule language
The transfer of service to the opposing side after the current side’s service opportunity ends.
Sideline Official rule language
A long outer boundary line running perpendicular to the net on either side of the court.
Singles Official rule language
A game with one player on each side. Traditional singles uses a two-number score call and no partner service turn.
Slice Common court language
A swing path that imparts backspin, often producing a lower skid after the bounce.
Split step Common court language
A small balanced hop or settling step timed as an opponent strikes, helping a player react in either direction.
Stacking Common court language
A doubles positioning pattern that lets partners favor particular left-right roles after the serve or return while preserving the correct server and receiver.
Starting server Official rule language
The player designated to serve first for a team at the beginning of a game. That player’s right-at-even, left-at-odd position is a useful score check.
Technical foul Official rule language
A formal penalty for specified serious or repeated conduct violations, carrying consequences defined by the rulebook.
Technical warning Official rule language
A formal warning for specified conduct violations; further or more serious conduct can produce stronger penalties.
Third shot Common court language
The serving side’s first shot after the serve and return. It is literally the third strike of the rally.
Third-shot drive Common court language
A firm third shot intended to pressure the receiving team, create a weak response, or open a later chance to advance.
Third-shot drop Common court language
A soft third shot intended to land in the opponent’s kitchen and give the serving team time to move forward.
Time-out Official rule language
An authorized break requested or called under the rules. The number and length available depend on the game and match format.
Transition zone Common court language
The area between the baseline and non-volley-zone line where players often stop, reset, and advance. “No-man’s land” is a less useful nickname for it.
Two-bounce rule Official rule language
The requirement that the serve bounce before the return and that the return bounce before the serving side’s next shot. Volleys are allowed after those two required bounces.

Pickleball terms U–Z

Unforced error Common court language
A missed shot attributed mainly to the hitter’s decision, timing, or execution rather than direct pressure from the opponent.
Volley Official rule language
A shot struck before the ball bounces. The hitter cannot touch the non-volley zone through contact, anything worn or carried, or continuing momentum.
Volley serve Official rule language
A serve struck before the released ball bounces and performed within the rulebook’s required motion and contact restrictions.
Wheelchair player Official rule language
A player using a wheelchair for play. Specific adaptive rules modify certain bounce, court-contact, and movement provisions.
Win by two Official scoring concept
The requirement that the winner finish at least two points ahead, so a game tied near its target score continues beyond 11, 15, or 21 as needed.

Official sources for pickleball terminology

Definitions here are concise, original explanations written for beginners and checked on July 20, 2026. They summarize rather than reproduce the rulebook. USA Pickleball’s current official language controls sanctioned play.

Pickleball terminology FAQs

What is the kitchen in pickleball?

The kitchen is the common name for the non-volley zone, extending seven feet from each side of the net. You may stand there and hit a ball after it bounces, but you may not volley while touching the zone or its line.

What does side out mean in pickleball?

A side out transfers service to the opponents. In traditional doubles it happens after the serving side’s second server loses a rally, except that the opening team begins at 0-0-2 and has only one initial service turn.

What is the difference between a dink, drop, and drive?

A dink is a soft shot played after a bounce near the kitchen, a drop is a soft shot from farther back intended to land near the kitchen, and a drive is a firmer, lower ball hit with pace.

Are all pickleball terms official rules?

No. Terms such as fault, non-volley zone, side out, and server number belong to official rules language. Terms such as kitchen, Erne, reset, and transition zone are common player or coaching shorthand.

Useful next step

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Read the pickleball scoring guide